Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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19 xp Ashcan and the odd chance of meeting your dealer in... | 1 | 2 | 0 | 1.0 |
Kirby & Ashcan (Deck Guide) (FnF) | 1 | 0 | 0 | 1.0 |
chirubime · 27020
"What are the odds of meeting you here of all places, Kirby?" - Ashcan Pete.
This deck is a general departure from the type of decks I typically like to post. This one is a fun, viable Ashcan Duke build that revolves around repeatedly encountering your ace informant, Jeremiah Kirby. Hope y'all enjoy, back to regular formatting in the next one!
Jeremiah Kirby
- Call Odd. Every card is odd except for Cornered, Jeremiah Kirby, and your weaknesses.
- Recur Kirby with A Chance Encounter and Calling in Favors.
- It's good that Kirby is even and everything else is odd, that way you keep the 2nd copy of Kirby in your deck to be played by Calling in Favors.
- Payoff for card draw is usually funneled into Ashcan's ability and Cornered. Otherwise the events / assets are played for value.
Miss Doyle & Tri-Cats
- Play Calling in Favors on Hope, Zeal or Augur to find an ally such as Kirby in your deck. Then, play that cat back out fast.
- Automatically succeeding your investigation with Augur triggers Scavenging for Ice Picks.
- Automatic successes for fights and investigations (Augur and Zeal) are good targets for Ice Pick to stack guaranteed damage or clue compression.
Dark Horse
- Manage Dark Horse by manipulating your resources.
- Fast assets that consume resources: Ice Pick, Magnifying Glass, Hope, Zeal, Augur.
- Fast events that consume resources: Alter Fate, A Test of Will, Fight or Flight.
- Events that consume resources before you need to perform skill tests during your turn: Winging It, Calling in Favors, A Chance Encounter.
- Lone Wolf - Gives you resources when you need extras to play a card or to keep Dark Horse online during Mythos Phase.
- Gregory Gry - Gives burst resources. Helps sustain Fire Axe. Resolve the extra damage from Fire Axe, then gain the resources from Gry.
- Prophetic - Play your events while you have 0 resources. Boost A Test of Will.
Variants
- Here are some odd-costed cards you can try in this sort of deck.
- Call for Backup - Once the deck is set up, you have all 5 classes covered.
- Sled Dog - They come out really fast being an odd resource cost and because you use Calling in Favors often.
- The Fool • 0 - Ashcan can ready this card to get the cost reduction twice a round. Helps with Dark Horse and Sled Dog builds.
- Crafty - Helps pay for the Ice Picks. Should consider playing other tools that Crafty can boost like Mariner's Compass, Old Keyring, Lantern.
- Dream-Enhancing Serum - Helps keep your cards in hand since you overdraw with Kirby a lot.
- Crystallizer of Dreams - It converts your events into skills. But you need to be able to deal with Guardian.
14 comments |
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Apr 13, 2022 |
Apr 15, 2022Love it, Ashcan just keeps bumping into Kirby and calling him for favors. Poor archaeologist probably regrets giving his phone number to a homeless guy. But then again, Duke is just such a good boy, how could he say no? |
Apr 15, 2022This is an insanely cool deck, but my concern is that everything just costs way too much. Even if you can get Prophetic out on Turn 1, you're still looking at spending 30-40 resources over the course of a scenario to pay for all the assets. Even if you get maximum value from Lone Wolf and Gregory Gry, that still doesn't seem like enough to me... |
Apr 16, 2022Thanks for the warm response Chris, naevis, GermanJoey!
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Apr 17, 2022Hey chirubime, what difficulty would you play this in? Are there specific campaigns I should avoid? |
Apr 20, 2022
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Apr 23, 2022Got to try this deck in a standalone, loved it. |
Apr 29, 2022I would love to see a lvl 0 deck for this |
Apr 30, 2022
It can be slightly awkward at times, It might be prudent to get an In the Thick of It for 1 Miss Doyle and 1 Cornered. That can help the deck out a lot. |
Aug 02, 2022I took a slightly modified version of this through War of the Gods. I adapted the deck for clueing, while Agnes wandered around killing enemies. arkhamdb.com The deck didn't sing as I'd hoped - but that's because I never drew some key cards (Scavenging, Crafty, Plucky, Mariner's Compass, Dark Horse, or Lone Wolf!). However, I did have fun with allies. Jeremiah appeared twice, which was fun, and I did end up with nice array of assets. I think this is a great deck, but the luck of the draw was against me this time. |
Aug 04, 2022
Take Out: -1 Mag Glas, -2 Fight or Flight, -1 Gregory Gry, -1 Cornered Add In: +1 Pocket Multi Tool, +1 Crafty, +2 Hit & Run, +1 Dark Horse / Pocket Multi Tool (for consistency) |
Aug 18, 2022This is a fascinating deck, and I look forward to trying it very shortly. However there is one rules issue that I think should be clarified; automatic success from [[Augur]] is not going to trigger [[Scavenging]] because the success of the test is is not two more than the difficulty. (I'm sure however, in most cases investigating at 5 with Augur will still get the intended effect) |
Aug 19, 2022
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Oct 13, 2022hello! I'm playing with the 0Xp version of the deck. What would be the priorities when it comes to improving-changing the cards with the xp? Thanks! |
This is incredible. I love how flexible it is. It can do a little of everything which makes it perfect for solo play. I often struggle to find published decks workable for me when I want to play true solo but this one takes the cake.